SWTOR PTS Patchnotes zu Patch 2. Update)Der Public Test Server ist wieder ge. ![]() Gestern hat Bioware dazu auch bereits die vorl. Leider sind diese bisher nur auf englisch verf! Zudem gibt es wieder Unmengen von Klassen. Hier die kompletten PTS Patchnotes zu Patch 2. Update vom 2. 6. Mai Ein weiteres Update f. Bioware on PTS Patch 2. Source)Hey all! Here are the notes for Update 3. One thing that isn’t noted is that we adjusted the event so that it continues running through next week instead of automatically turning off. Flashpoints + Operations. Made balancing adjustments to encounters within Nightmare Dread Palace. Players can no longer use gap closing abilities while carrying the Seed Of Knowledge during the Dread Master Calphayus encounter in the Dread Palace. During his Dread Palace encounter, Dread Master Tyran’s Inferno ability no longer deals damage outside of its affected area. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools. SWTOR Patch Notes Created: Tuesday, August 9th. Next; End; SWTOR Calendar. Check out SWTOR Game Update 4.2: Disavowed Patch Notes. Click here to navigate. Home » News » Patch Notes Game Update 4.2: Disavowed. Battle alongside Major Aric Jorgan in the next Chapter of Knights of the. Comme souvent, ce sont majoritairement des corrections de bugs qui sont pr SWTOR 4.7a Patch Notes. Servers are back up, and here the patch notes. Galactic Starfighter. Ships + Hangar. The Sledgehammer now correctly mirrors The Decimus in components, and has Ion Mine, Interdiction Sentry Drone and Concussion Mine available to it. Update vom 1. 2. Mai Es gibt ein kleines Update f. Bioware on PTS Patch 2. Source)Star Wars. This enables more detailed shadow rendering over a longer distance. Classes + Combat. General. Fixed an issue that would occasionally allow abilities to affects targets, even if those targets had a 1. Jedi Knight. Sentinel. Watchman. Merciless Slash now deals more damage and costs 4 Focus. Mind Sear has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Cauterize passively, instead of resetting the cooldown when other abilities are used. Cauterize passively instead of resetting the cooldown when other abilities are used. If you wanna get FREE STUFFS, 7 day subscribtion in the game click my refeal link: http:// SWTOR how to prepare for 4 7 Patch notes I'm playing on The Red Eclipse server. BioWare Posts SWTOR 3.1 Patch Notes. I wanted to change this and give you insight into what you can expect in the next week’s patch. SWTOR PTS Patchnotes zu Patch 2.8. Here are the notes for Update 3. One thing that isn’t noted is that we adjusted the event so that it continues running through next week instead of automatically turning off. Inexhaustable Zeal now also makes the Damage Over Time effects from Cauterize and Overload Saber uncleansable. Guardian. General. Focused Defense now lasts a maximum of 1. Sith Warrior. Marauder. Annihilation. Annihilate now deals more damage and costs 4 Rage. Pulverize has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Rupture passively, instead of resetting the cooldown when other abilities are used. Indefatigable Onslaught now also makes the Damage Over Time effects from Rupture and Deadly Saber uncleansable. Juggernaut. Enraged Defense now lasts a maximum of 1. ![]() Jedi Consular. Sage. Balance (Sage)Sever Force now deals slightly more damage. Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force. Mental Scarring now increases Telekinetic Throw damage by 8. For Mercenaries with Power Override, the immunity comes after the second activation. Pyrotech (Mercenary)Superheated Rail no longer gets damage from both Primary Hand and Off- Hand Rail Shot attacks. Powertech. Shield Tech. Shield Vents now also vents Heat when an attack is defended against (such as being dodged or resisted). Hydraulic Shield now has a chance to finish the cooldown on Rocket Punch when an attack is defended against. Pyrotech (Powertech)Power Bracer now additionally increases the damage of periodic elemental damage by 3. Rapid Venting has been replaced by Critical Venting. Critical Venting increases critical hit chance by 1%/2%, and reduces the cooldown of Vent Heat and Thermal Sensor Override by 1. Trooper. Commando. General. Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Commandos with Reserve Round, the immunity comes after the second activation. Vanguard. Shield Specialist. Shield Cycler now also regenerates Energy Cells when an attack is defended against (such as being dodged or resisted). Static Shield now has a chance to finish the cooldown on Stockstrike when an attack is defended against. Assault Specialist (Vanguard)Riot Augs now additionally increases the damage of periodic elemental damage by 3. Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases critical hit chance by 1%/2%, and reduces the cooldown of Recharge Ammo and Reserve Powercell by 1. Flashpoints + Operations. The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the . Congratulations to those who overcame this challenge! Nightmare Mode is now available for the Dread Palace Operation. Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation. Rewards for completing content via the Group Finder have been improved! Upgraded to 3. 0 Ultimate Commendations at Level 5. Players can override this from the Map screen by manually selecting a spawn location. Ships + Hangar. A new Gunship variant has been added! The SGS- S1 Condor (Republic) and GSS- 4. Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up- close- and- personal Gunship with a Railgun and Missile- focused loadout, including an option for the new Interdiction Missile. A new Bomber variant has been added! The Sledgehammer (Republic) and B- 5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness. Hi everyone! Today we updated the build of Game Update 2. Public Test Server. Below are the changes made to the existing notes (which will be updated with the new information shortly). Highlights. Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 5. The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content! Classes + Combat. Jedi Knight Sentinel. Watchman. Mind Sear has been reverted to live functionality, with a small update. Dispatch and Merciless Slash have a 2. Cauterize (up from 2. Overload Saber now requires the Sentinel to be in Juyo Form. Sith Warrior Marauder. Annihilation. Pulverize has been reverted to live functionality, with a small update. Vicious Throw and Annihilate have a 2. Rupture (up from 2. Deadly Saber now requires the Marauder to be in Juyo Form. Jedi Consular Sage. Balance (Sage)Mind Warp has been reverted to its live functionality, and now increases the duration of Mind Crush by 1/2 seconds. Shadow. General. Mass Mind Control will now taunt NPC’s while Combat Technique is active, and lower threat when Combat Technique is not active. Combat Technique, Force Technique, and Shadow Technique no longer require 1. Force to activate, and instead uses all available Force regardless of amount. Balance (Shadow)Containment now lowers the activation time of Force Lift by 0. Force Technique is active. Mental Defense now causes Mass Mind Control to grant a 1. Shadow for 6 seconds, along with its other effects. Force Strike now has a 1. Up from 6. 0%)Mental Scarring has been reverted to its live functionality, and no longer grants a bonus to Mind Crush while the target is affected by the player. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb. Operations in Group Finder will now group players for the 1. Player Story Mode version of the Operation. The Operation category of the Group Finder now rotates through a different available Operation throughout the week. A timer in the window indicates the time the current Operation is available. Dread Fortress and Dread Palace have been added to the Operation rotation. Adjusted Dread Master Tyran. Reduced the cost of the Level 5. Artifact equipment lockbox. Added a new lockbox that contains a Rating 1. Prototype item modification, identical to the one purchased from the Makeb Planetary Commendation vendor. Added a new lockbox that contains a rating 1. Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This lockbox is weighted so that it is more likely to contain Modifications appropriate to your class. Added a new Level 5. Crafting lockbox that contains 3 random types of Grade 9 or 1. Items + Economy. Serendipitous Assault and Focused Retribution Relics no longer activate from both dealing damage and healing within the same rate limit. Master Hunter’s Headgear has been given voice modulation. The Imperial version of the Battlemaster Force- Mystic’s Headgear has been given a more appropriate voice modulation. SWTOR Game Update 4. Patch Notes. With a new game update comes new bugs, so Bio. Ware. Free- To- Play, Preferred, and Subscriber Players have had their available slots increased to 2. The Grand Chance Cubes will no longer drop invalid items. Color Crystals obtained from the Force- Bound Dark vs. Light boxes are now unlocked in Collections as intended. It is now possible to unlock the 6th Cargo Bay Tab with the Account Unlock option. The Victorious Pioneer.
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